SINFUL LEISURES
ASTON YAP KAI JUN. Singapore, Singapore
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Name of work in English
SINFUL LEISURES
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Name of work in original language
Re-contextualizing leisure in the digital age
Prize year
Young Talent 2025
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Work Location
Singapore, Singapore
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Author/s
ASTON YAP KAI JUN
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School
Department of Architecture - The National University of Singapore.
Singapore, Singapore
Young Talent 2025 YT Open Nominees
SINFUL LEISURES
Re-contextualizing leisure in the digital age
Program
Ephemeral
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Labels
Installation
In an age where personal data is commodified for convenience, digital fatigue has become pervasive. Sinful Leisures critiques the paradox of modern life, where technology that promises to improve our well-being ultimately erodes our autonomy and health. The project imagines a society where the state not only diagnoses digital exhaustion through surveillance but also prescribes leisure indulgence in the seven deadly sins as a controlled response. It explores the deeper implications of surveillance, autonomy, and the redefinition of leisure in the digital era.
Sinful Leisures speculates on a future where leisure becomes a state-managed remedy for digital fatigue. In today’s hyperconnected world, we surrender personal data for convenience, unknowingly submitting to voluntary surveillance. This constant digital engagement leads to exhaustion, diminishing autonomy and mental well-being. The project envisions a state that actively monitors its citizens’ digital footprints, diagnosing their levels of digital fatigue. As a response, the government prescribes a structured leisure treatment, modeled after the seven deadly sins—an ironic and paradoxical cure. This intervention is set on Sentosa, Singapore’s premier leisure destination, reimagined as a controlled environment for indulgent escapism. Each tower in this speculative landscape addresses a specific symptom of digital fatigue. The Tower of Pride treats low self-esteem caused by social media’s curated perfection that we see, guiding visitors through self-improvement programs to restore confidence. The Tower of Sloth counteracts constant productivity demands, offering structured laziness as a sanctioned break. The Tower of Wrath provides a cathartic space to vent frustrations from digital aggression, while the Tower of Greed mirrors consumerist excess as an immersive therapy. Meanwhile, Envy permeates all towers, ensuring that indulgence is broadcasted, fueling a self-reinforcing cycle of digital escapism. Ultimately, Sinful Leisures questions whether the antidote to digital fatigue can ever be free from the systems that created it, revealing leisure as yet another mechanism of control in the contemporary digital landscape.