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Layering a City

Nicolas Rivero Conesa. Vienna, Austria

  • Name of work in English

    Layering a City

  • Name of work in original language

    Playground 17

  • Prize year

    Young Talent 2018

  • Work Location

    Vienna, Austria

  • Author/s

    Nicolas Rivero Conesa

  • School

    Architecture and Planning - Vienna University of Technology.
    Vienna, Austria

Young Talent 2018 YT Nominees

  • Cover page and perspectives of the megastructure (Page 7)

    Cover page and perspectives of the megastructure (Page 7)

  • Underground cave - Buried Guggenheim (Page 18/19)

    Underground cave - Buried Guggenheim (Page 18/19)

  • Back to City 17 - moving through the downtown (Page 20/21)

    Back to City 17 - moving through the downtown (Page 20/21)

  • Mapping City 17 (Page 35/36)

    Mapping City 17 (Page 35/36)

  • Exploring the depths under City 17 (Page 50/51)

    Exploring the depths under City 17 (Page 50/51)

  • The core of the city (Page 54/55)

    The core of the city (Page 54/55)

  • Storyboarding/Drawing Process (Page 28)

    Storyboarding/Drawing Process (Page 28)

Layering a City
Playground 17

  • Program

    Urban planning

  • Labels

    Redevelopment · Master plan

Despite numerous examples of successful architectural comics, the comic itself has not yet established itself as an instrument for the development or the presentation of architecture. In my project I therefore endeavoured to combine the artistic possibilities of the comic with the complexity of architectural discourses.

"Layering a city" was first started to explore the possibilities of comics in architecture, from building the scenario to the storyboard and the graphical exploration of the different timelines appearing in the graphic novel "Playground 17". The idea was to offer a different insight into an architectural hypothesis - by telling a story on 62 pages which helps to show architectural issues from a different perspective. The protagonists of "Playground 17" voyage through the different layers discovering buried and forgotten iconic buildings of architectural history underground and meeting their inhabitants who offer different opinions and solutions for the city’s problems. These opinions are strongly based on the theoretical underlay of the particular layer´s architectural ideals. It is up to the reader to decide if the ideas and solutions offered are useful, right or wrong. Presenting this fictitious scenario in the form of a comic is meant as an inclusive way to generate popular interest in architectural topics, which as a consequence should also help activate more people to help tackle present-day architectural issues.


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