Archive

Home of Legends

Dafne Wiegers. London, United Kingdom

  • Name of work in English

    Home of Legends

  • Name of work in original language

    eSports hub for Fnatic

  • Prize year

    Young Talent 2018

  • Work Location

    London, United Kingdom

  • Author/s

    Dafne Wiegers

  • School

    Amsterdam Academy of Architecture - Amsterdam University of the Arts.
    Amsterdam, The Netherlands

Young Talent 2018 YT Nominees

  • The building, the physical space, can be covered by a blanket of digital gaming space. Inviting game designers to work with it creates an alternative, ludic reality.

    The building, the physical space, can be covered by a blanket of digital gaming space. Inviting game designers to work with it creates an alternative, ludic reality.

  • In the Home of Legends building, there is no route. You can enter from a multitude of entrances, and follow different paths up and down all through the building. This building is just as fragmented as our online world is.

    In the Home of Legends building, there is no route. You can enter from a multitude of entrances, and follow different paths up and down all through the building. This building is just as fragmented as our online world is.

  • The floor plan shows this is one of the most confusing buildings. It has no entrance, no façade, as a fan you don’t know how to make your way through the building and you have no idea where to find your heroes.

    The floor plan shows this is one of the most confusing buildings. It has no entrance, no façade, as a fan you don’t know how to make your way through the building and you have no idea where to find your heroes.

  • The building is divided into spaces for visitors (white) and spaces for players (blue).

    The building is divided into spaces for visitors (white) and spaces for players (blue).

  • Players and staff need their privacy, but sometimes they want to come out and meet their fans. That is where the two worlds meet.

    Players and staff need their privacy, but sometimes they want to come out and meet their fans. That is where the two worlds meet.

  • The area where fans can buy merchandise and see the trophies on display. Behind the opening in the wall, a glimpse of the Epic Games Wall can be seen, displaying the greatest moments in Fnatic’s history.

    The area where fans can buy merchandise and see the trophies on display. Behind the opening in the wall, a glimpse of the Epic Games Wall can be seen, displaying the greatest moments in Fnatic’s history.

  • This 1:100 model is a 3D printed puzzle and can be taken apart in components.

    This 1:100 model is a 3D printed puzzle and can be taken apart in components.

  • Home of Legends - eSports hub for Fnatic

    Home of Legends - eSports hub for Fnatic

Home of Legends
eSports hub for Fnatic

  • Program

    Mixed use - Cultural & Social

  • Labels

    Aggregation · Architecture · Arena · Culture Centre · Sports Centre

Home of Legends is an eSports hub in the heart of London, designed for Fnatic. Fnatic is one of the most storied eSports organisations in Europe. Home of Legends offers spaces for Fnatic’s professional players to train, eat, come together and sleep, and the building can also be visited by fans. These two realities co-exist in this one building.

In this building, spaces for professional players on the one hand, and spaces for fans on the other hand, are intertwined like a sundae ice-cream. Fans visiting the building are on a constant quest to find out where their heroes are, and may (or may not) find them. Because where is the entrance? And how do you get to the next level? What is behind that wall?\nLike many games, the building is Free to Play, providing an open space with a roof garden for the city, while at the same time providing a business model. There are already enough temporary game installations, this is the first permanent monument.\nThe structure is designed like a series of scenes the visitor can explore, instead of starting from a series of floor plans like traditional architecture. This results in a fragmented building. In the Home of Legends building, there is no route. You can enter from a multitude of entrances, and follow different paths up and down all through the building. This temple of gaming is fragmented like the internet is fragmented: you’ll have to find your way through it.\nMoreover, Home of legends is an investigation of how our physical habitat will look now that the digital habitat is becoming more and more influential, and we spend more time submerged in it. I think the digitalisation of our lives is a revolution as important for architects as the housing development after the industrial revolution, the social turnaround of the sixties and the crave for sustainability in the nineties and zeroes was.\nDownload the book at dafnewiegers.nl/homeoflegends.pdf


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