-
Name of work in English
9x9x9
-
Name of work in original language
NINE TIMES NINE TIMES NINE
Prize year
Young Talent 2020
-
Work Location
Thessaloniki, Greece
-
Author/s
Olympia Kokkorou, Eleni Galani
-
School
School of Architecture, Faculty of Engineering - Aristotle University of Thessaloniki.
Thessaloniki, Greece
Young Talent 2020 YT Shortlisted
9x9x9
NINE TIMES NINE TIMES NINE
Program
Single house
-
Labels
Social · Prototype
Illustrations and other forms of documentation show our various experiments that act as tools for exploring the divergent trajectories suggested in the imaginings of alternative modes of being. We are working on art and story-telling structures challenging the notion of “self” and creating non-anthropocentric future narratives.
Our project “9x9x9” is expanding on the theoretical background that was developed for our research project titled “Please beware of your personal belongings”. There, we worked on the relation that a person maintains with objects, specifically with the person’s inanimate surrounding. We reversed the typical correlation by viewing the person as inanimate and the object as a living being therefore giving it a new form and character. For this project we developed a series of characters. The stories that these characters inhabit are 9 buildings-spaces. The stories through which they were incarnated were never specifically narrated. One may start imagining what lies beneath these stories after one recognises oneself inside one of these building-characters. This is the moment when the drawings become alive. The action is initiated when you discover yourself behind the facade, in the internal part of the building-spaces. What follows is 9 spaces related to Reception, Solitude, Ceremony, Welfare, Delight, Commons, Logistics, Panoptikon and Function, in which a narcissist megalomaniac, a mentally deranged, a vicious authoritarian, a workaholic, an elderly ranter, an oppressed and absolutely unsatisfied lady, a depressive character, an unhappy dreamer and a careless youngster dwell. Through the selection of extreme situations and characters we are presenting a sample of our experience of the dwelling and the city. Specifically we are functioning on three different scales, that of the object, the dwelling and the city. The project consists of 9 objects, 9 buildings-spaces and 9 symbol models. It is a scenario in which we envisage the dwelling as a city, and the city as a dwelling. \nWe create an endless grid that is set up as a kind of game-board on which the metropolis plays its own development. The choices are infinite just like characters.